Kallas Devil
Level 9Attacks
Abilities
The Kallas Devil adds Dominate, False Vision, Invisibility, and Subconscious Suggestion to her coven's spells.
20 feet. DC 26 will
Once a month, the Kallas Devil can spend 1 day stitching the skin of a person into her coat. This gives her skinned cloak a +1 circumstance bonus to her AC for one week.
20 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 20 fortitude save or become Sickened 1 (Sickened 2 on a critical failure). A creature that succeeds at its saves is temporarily immune for 1 minute.
Trigger The Skinned Steed enters a space adjacent to the Kallas Devil
Effect The Kallas Devil mounts the horse.
The Kallas Devil has a horse minion known as the Skinned Steed. The horse has a swim speed equal to its standard Speed and the minion trait, and it's under the control of the Kallas Devil. The Kallas Devil automatically succeeds at all checks to Command the Skinned Steed. While mounted on the Skinned Steed, the Kallas Devil fuses with the horse, causing the two to become a single being. The Skinned Steed doesn't act on its own while fused with the Kallas Devil, instead acting as the Devil's legs
Requirements The Skinned Steed hasn't been killed and is within 60 feet
Effect The Kallas Devil whistles loudly and calls for her steed, prompting the creature to Stride twice toward the Kallas Devil.
The Kallas Devil can take on the appearance of any Medium or Small female humanoid. This doesn't change her Speed or her attack and damage bonuses with her Strikes but might change the damage type her Strikes deal (typically to bludgeoning).
Requirements The Kallas Devil is mounted on the Skinned Steed
Effect The Kallas Devil Strides twice. If she ends her movement within melee reach of at least one creature, she can make a melee Strike against that creature.
Requirements The Kallas Devil has a creature Grabbed, and it has been grabbed since her last turn.
Effect The Kallas Devil flays her prey, dealing (2d12+17)[slashing] damage, and the target must attempt a DC 25 fortitude save. On a failure, it becomes Drained 1 (Drained 2 on a critical failure). On a critical success, the creature escapes from being grabbed; otherwise, the Kallas Devil extends the grabbed condition until the end of her next turn.
Many healers and alchemists suspect that sewer haze has a supernatural origin, given its association with particularly strong otyughs.
Saving Throw DC 23 fortitude
Onset 2 days
Stage 1 Stupefied 2 (1 day)
Stage 2 Drained 2 and stupefied 2 (1 day)
Stage 3 Drained 3 and Stupefied 3 (1 day)
Bearing a resemblance to the flayed nuckelavee that lurks in stagnant swamps, the Kallas Devil distinguishes herself by being able to separate herself from her mount without issue, as well as with her powers of disguise and subtlety. Though her wicked trident and violent fury are enough to sear her image into the minds of the local people, it's the Kallas Devil's ability to slip unseen among her would-be victims that elevates the creature beyond the ranks of a common horror. No matter how careful the residents of Riverton are with their youth and the vulnerable, the Kallas Devil claims her chosen target more often than not, luring the hapless victim toward doom while wearing a smiling child's face.