Kannijo

Level 13
Creature· evilUniqueMediumLegacy
AC
34
HP
180
Speed
15 ft.
Perception
+23
Fort
+20
Ref
+25
Will
+23
Immunities death-effects, disease, paralyzed, poison, prone, sleep
Resistances physical 10
Languages aklo, common, necril, tien
Senses darkvision
Skills deception +25, intimidation +25, occultism +25, stealth +25, acrobatics +23, athletics +23, nature +23
Other Speeds swim 15 ft.
Recall Knowledge DC 41 (religion)

Attacks

Melee Fangs +26 (agile, finesse), Damage 3d10 + 10 piercing

Abilities

Breathsense (Precise) 60 feetinteraction

A jiang-shi can't perceive living creatures beyond 5 feet except with their breathsense. A living creature within the listed range who holds its breath is Invisible to the jiang-shi for as long as it holds its breath. To hold its breath in this way, a creature must have one hand free to fully plug its nose or cover its mouth.

Coveninteraction

A spirit naga adds Hallucination, Mind Probe, and Suggestion to their coven's spells.


Fast Healing 10
Harrowed Fulu

Unlike the typical jiang-shi, Kannijo's Warped Fulu has been replaced by a card from the Deck of Destiny—a replacement that has largely gone unnoticed by the vampire. Kannijo is immune to spells cast from a magic item without expending a spell slot, such as from a scroll or wand, and also gains the passive abilities granted from The Snakebite (but not its activation ability). A creature can Steal The Snakebite to remove it (DC 33). This immediately ends Kannijo's immunity to these effects, negat

Jiang-Shi Vulnerabilities

All jiang-shi possess the following vulnerabilities.

  • Revulsion A jiang-shi can't voluntarily come within 10 feet of a brandished mirror or the sound of ringing handbells. A creature can Interact with a mirror or handbell to brandish or ring the item for 1 round (similar to Raising a Shield). If the jiang-shi involuntarily comes within 10 feet of an object of their revulsion, they gain the Fleeing condition, running from the object of their revulsion until they are 10 feet or farther from t
One More Breath

Unlike other undead, a jiang-shi isn't destroyed at 0 HP. Instead, they fall Unconscious and awaken in 1 minute with 1 Hit Point. Scattering at least 1 Bulk of glutinous rice or hen eggs on an unconscious jiang-shi destroys them permanently. If the jiang-shi was reduced to 0 HP by an attack from a weapon made of duskwood, they're destroyed immediately.

Void Healing
Drain Qi

Requirements A Grabbed, Paralyzed, Restrained, Unconscious, or willing creature is within the jiang-shi's reach


Effect The jiang-shi drains the victim's life energy, or qi, through their breath. This requires an athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions. The victim is Drained 1 and the jiang-shi regains 18[healing] HP, gaining any excess as temporary Hit Points. Draining qi from a creature that's already dra

Manipulate the Green

Kannijo can use Inveigle against plant creatures normally immune to mental effects, and can communicate with inveigled plant creatures as if under the effects of Speak with Plants.

Rigor Mortis

The jiang-shi ignores difficult terrain and effects that would render them Prone. A jiang-shi can't take the Drop Prone action. When they Leap they don't trigger reactions that are normally triggered by move actions, such as Attacks of Opportunity.

Spirit Naga Venom

Saving Throw DC 33 fortitude (DC 34 fortitude against Off-Guard targets)


Maximum Duration 6 rounds

Stage 1 2d6 poison damage and Stupefied 1 (1 round)

Stage 2 3d6 poison damage and Stupefied 2 (1 round)

Grab

In naga culture, the foul-tempered, unkempt spirit naga holds a contemptible place similar to that of hags in humanoid cultures. These decrepit creatures live out lives of solitude, sought out only by those who are foolish or brave enough to think they can benefit from the spirit naga's powers without paying a heavy price-for most who dare to show such hubris, the price is their own lives.

Spirit nagas seek out desolate ruins and places long associated with death and corruption. These sinister, serpentine beings can be found in abandoned graveyards, crumbled fortresses, rotting swamps, and blighted woodlands. Though they may know little of the actual history of such places, the nagas are nonetheless attracted to the psychic remnants of evil deeds and tormented spirits that remain within the earth and stones there.

Despite their hideous appearance and treatment as pariahs by other nagas, spirit nagas feel a profound pride in their abilities and even in their hermetic existences. They see themselves as connected to a greater force whose mysteries are revealed only to those who can cast off the trappings and morals of "civilized" society. Even so, spirit nagas gleefully accept the worship of other creatures willing to bow to their capricious whims. They often form cults around themselves, using their charm spells and rituals to ensnare the minds of a few key individuals who spread the nagas' foul influence throughout a community.


Nagas are identifiable by their serpentine bodies and strange, humanlike heads. All nagas have magical abilities and great intelligence, which they combine to advance their own agendas.