Kannitri
Level 13Attacks
Abilities
A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
Burying Kannitri's remains in the courtyard or carving her name into the pagoda sculpture there (area A3 ) permanently puts her spirit to rest.
When a ghost is destroyed, it re-forms after within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
The ghost stares at a creature it can see within 30 feet. The target takes 7d6 void damage with a DC 33 will save.
A creature that fails its save is also Stupefied 1 for 1 minute.
With a touch, the ghost attempts to drain a living creature's life force. It makes a ghostly hand Strike but deals no damage on a hit.
Instead, the target becomes Drained 1 for 1 day, and the ghost regains scaling healing.
Kannitri makes two Strikes with her ghostly fist. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.