Kannitri

Level 13
Creature· ghostUniqueMediumLegacy
AC
33
HP
175
Speed
0 ft.
Perception
+26
Fort
+19
Ref
+24
Will
+25
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage 10
Languages tien
Senses darkvision
Skills intimidation +26, occultism +24
Other Speeds fly 40 ft.
Recall Knowledge DC 41 (occultism, religion)

Attacks

Melee Ghostly Fist +28 (agile, finesse, magical), Damage 3d8+13 void

Abilities

Site Boundinteraction

A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

Rejuvenation

Burying Kannitri's remains in the courtyard or carving her name into the pagoda sculpture there (area A3 ) permanently puts her spirit to rest.


When a ghost is destroyed, it re-forms after within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

Corrupting Gaze◆◆

The ghost stares at a creature it can see within 30 feet. The target takes 7d6 void damage with a DC 33 will save.

A creature that fails its save is also Stupefied 1 for 1 minute.

Draining Touch◆◆

With a touch, the ghost attempts to drain a living creature's life force. It makes a ghostly hand Strike but deals no damage on a hit.

Instead, the target becomes Drained 1 for 1 day, and the ghost regains scaling healing.

Flurry of Blows

Kannitri makes two Strikes with her ghostly fist. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.