Kapmek
Level 4Creature· evilUniqueSmallLegacy
AC
21
HP
60
Speed
25 ft.
Perception
+11
Fort
+10
Ref
+12
Will
+9
Languages draconic
Senses darkvision
Skills nature +11, survival +11, acrobatics +10, stealth +10
Recall Knowledge DC 29 (society)
Attacks
Melee Hatchet +9 (agile, sweep), Damage 1d6+3 slashing
Melee Hatchet +9 (agile, sweep, thrown 10 ft.), Damage 1d6+3 slashing
Melee Crossbow +9 (reload 1 ft.), Damage 1d8+3 piercing
Abilities
Hurried Retreat◆
Requirements Kapmek is adjacent to at least one enemy.
Effect Kapmek Strides up to his Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. He must end this movement in a space that's not adjacent to any enemy.
Quick Poison Dip↺
Trigger Kapmek loads his crossbow while he carries a dose of poison
Effect As he loads his crossbow, Kapmek can dip the crossbow bolt into a dose of carried poison as part of the action taken to load his crossbow.
Sneak Attack
Kapmek deals an additional 1d6 precision damage to Off-Guard creatures.