Kareida

Level 1
Creature· humanUniqueMediumLegacy
AC
15
HP
25
Speed
25 ft.
Perception
+7
Fort
+8
Ref
+7
Will
+6
Languages common, shadowtongue
Skills athletics +7, stealth +6, deception +5, crafting +4
Recall Knowledge DC 25 (society)

Attacks

Melee Mace +7 (shove), Damage 1d6+3 bludgeoning
Melee Spiked Chain +7 (disarm, finesse, trip), Damage 1d8+3 slashing
Melee Javelin +7 (thrown 30 ft.), Damage 1d6+3 piercing

Abilities

Masked Intentions

30 feet. Kareida's mask hides her focus in a fight. Enemies that start their turn in the aura or enter it must succeed at a DC 16 will save or become Off-Guard to Kareida and take a -2 circumstance penalty to saving throw DCs against skill checks Kareida makes against them until the start of their next turn. On a critical success, the foe is temporarily immune for 1 minute. If Kareida is not wearing her scarecrow mask, she loses this ability.