Keeper of Ancorato

Level 10
Creature· beastUniqueGargantuanRemaster
AC
29
HP
160
Speed
0 ft.
Perception
+18
Fort
+21
Ref
+16
Will
+18
Immunities disease, paralyzed, poison, precision
Languages fey, thalassic
Senses darkvision, wavesense 120 ft. (imprecise)
Skills athletics +23, diplomacy +20, nature +18, survival +16
Other Speeds fly 20 ft., swim 40 ft.
Recall Knowledge DC 37 (nature, occultism)

Attacks

Melee Tentacle +21 (magical, reach 30 ft., unarmed), Damage 3d10+9 force

Abilities

Constant Spellsinteraction
Keeper's Ward

30 feet. All allies within 30 feet of the Keeper gain a +1 status bonus to saves against magical effects. The bonus increases to +2 if the effect originated from an aquatic creature.

Bond with Mortal

Frequency once per day


Effect The Keeper forms a bond with a mortal creature. While the bond exists, the Keeper increases their current and maximum Hit Points by 20, gains a +2 status bonus to their attack and damage rolls, and can communicate telepathically with the bonded mortal as long as the two beings are on the same plane. The Keeper can only be bonded with one mortal at a time, and they can take this action again to end the bond or to form a new bond (which also ends the old bond).

Bonded Strike◆◆

Requirements The Keeper is currently Bonded with a Mortal


Effect The Keeper makes a jaws Strike. If this attack hits, the bonded mortal can spend their reaction to Strike the same target.

Keeper's Touch

The Keeper's touch instills their foes with the icy chill of the ocean depths, sapping away their life. A creature hit by the Keeper's tentacle must attempt a DC 26 fortitude save.


Success The creature is unaffected.

Failure The creature becomes Drained 1. If the creature was already drained 1 by the Keeper's touch before attempting the save, a failed save increases the value of the drained condition by 1, to a maximum of Drained 4. The drained creature is temporarily immune until the st