Kellid Graveknight

Level 14
Creature· evilRareMediumLegacy
AC
37
HP
255
Speed
25 ft.
Perception
+27
Fort
+24
Ref
+25
Will
+27
Immunities bleed, cold, death-effects, disease, paralyzed, poison, unconscious
Languages hallit
Senses darkvision
Skills athletics +32, intimidation +30, acrobatics +29, religion +27, survival +27
Recall Knowledge DC 37 (religion)

Attacks

Melee Warhammer +30 (magical, shove), Damage 3d8+16 bludgeoning plus 1d6 cold
Melee Dagger +28 (agile, finesse, magical, versatile-s), Damage 3d4+14 piercing plus 1d6 cold
Melee Dagger +27 (agile, magical, thrown 10 ft., versatile-s), Damage 1d4+14 piercing plus 1d6 cold

Abilities

Attack of Opportunity
Rejuvenation

When a graveknight is destroyed, its armor rebuilds its body over the course of -or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts.

A graveknight can only be permanently destroyed by obliterating its armor (such as with Disintegrate), transporting it to the Forge of Creation, or throwing it into the heart of a volcano.

Sacrilegious Aura

30 feet. When a creature in the aura uses a vitality spell or ability, the graveknight automatically attempts to counteract it, with a counteract modifier of .

Void Healing
Devastating Blast◆◆

The graveknight unleashes a 30-foot area of energy. Creatures in the area take 8d12 cold damage (DC 34 reflex save). The graveknight can use this ability once every .

Graveknight's Curse

This curse affects anyone who wears a graveknight's armor for at least 1 hour.

Saving Throw DC 34 will save


Onset 1 hour

Stage 1 Doomed 1 and cannot remove the armor (1 day)

Stage 2 Doomed 2, the creature's Speed is reduced by 10, and cannot remove the armor (1 day)

Stage 3 dies and transforms into the armor's graveknight.

Effect: Graveknight's Curse

Repulsing Blow

Requirements The graveknight's last action was a success with a Strike using a shove weapon.


Effect The target struck by the shove weapon is knocked back 10 feet and must succeed at a DC 33 will save or be unable to approach within 5 feet of the graveknight for 1 round. If the last action was a critical hit, the target automatically fails the Will save.

Weapon Master

The graveknight has access to the critical specialization effects of any weapons it wields.

Graveknights are undead warriors granted unlife by a cursed suit of armor.