Kelorbeyan Guard

Level 4
Creature· evilUncommonMediumLegacy
AC
21
HP
60
Speed
25 ft.
Perception
+12
Fort
+11
Ref
+13
Will
+10
Languages common
Skills athletics +12, acrobatics +11, intimidation +9, society +8
Recall Knowledge DC 21 (society)

Attacks

Melee Longsword +14 (versatile-p), Damage 1d8+8 slashing
Melee Sap +14 (agile, nonlethal), Damage 1d6+8 bludgeoning
Melee Composite Shortbow +13 (deadly-d10, reload 0 ft.), Damage 1d6+6 piercing

Abilities

Attack of Opportunity
Combat Grab

Requirements The Kelorbeyan guard has one hand free, and their target is in reach of that hand


Effect The guard makes a melee Strike while keeping one hand free. If the Strike hits, they grab the target using their free hand. The creature remains Grabbed until the end of the guard's next turn or until it Escapes, whichever comes first.

Knockdown◆◆

The Kelorbeyan guard makes an attack to knock a foe off-balance, then follows up immediately with a sweep to topple them. The guard makes a melee Strike. If it hits and deals damage, they attempt an Athletics check to Trip the creature they hit. Both attacks count toward their multiple attack penalty, but the penalty doesn't increase until after they've made both.