Kemnebi's Puppet

Level 16
Creature· humanUncommonMediumLegacy
AC
36
HP
365
Speed
25 ft.
Perception
+30
Fort
+30
Ref
+30
Will
+22
Immunities mental
Languages common, necril
Skills athletics +32, acrobatics +28, stealth +28
Recall Knowledge DC 37 (society)

Attacks

Melee Fist +32 (agile, unarmed), Damage 3d6+15 bludgeoning

Abilities

Controlled

Kemnebi can manipulate one of his comatose victims as if they were a puppet, maintaining complete control over each. Kemnebi's puppets are immune to all mental effects. Kemnebi can stop controlling one of his puppets as a free action. If he does, the puppet returns to its comatose state, becoming permanently Unconscious. Kemnebi can reassert control as a free action, causing the puppet to temporarily lose the unconscious condition.

Gang Up

Kemnebi's puppets work together to take down more powerful foes. A puppet's Strikes deal an additional 4d6 damage against a creature that's Grabbed by at least one of the puppet's allies.

Grab