Kerinza

Level 12
Creature· chaoticUniqueMediumLegacy
AC
32
HP
235
Speed
30 ft.
Perception
+23
Fort
+18
Ref
+23
Will
+21
Languages common, draconic, taldane, varisian
Senses darkvision
Skills stealth +25, acrobatics +23, deception +22, diplomacy +22, intimidation +22, nature +21
Recall Knowledge DC 40 (society)

Attacks

Melee Light Mace +26 (agile, finesse, magical, shove), Damage 2d4+8 bludgeoning
Melee Snake Fangs +25, Damage 2d6+8 piercing

Abilities

Biting Snakes

Trigger A creature ends its turn adjacent to Kerinza


Effect Kerinza makes a snake fangs Strike against the creature.

Petrifying Gaze

30 feet. When a creature ends its turn in the aura, it must attempt a DC 32 fortitude save. If the creature fails, it becomes Slowed 1 for 1 minute. Kerinza can activate or deactivate this aura by using a single action, which has the concentrate trait, but deactivating it is painful for her; she gains weakness 15 to physical damage while her petrifying gaze is deactivated.

Focus Gaze

Kerinza fixes her glare on a creature she can see within 30 feet. The target must attempt a DC 32 fortitude save against Kerinza's petrifying gaze. If the target was already Slowed before attempting its save, a failed save causes it to be Petrified permanently. After attempting its save, the creature is then temporarily immune until the start of Kerinza's next turn.

Quick Responses

If Kerinza isn't Slowed, her Strikes deal an additional 2d6 precision damage to slowed targets.

Serpent Venom

Saving Throw DC 32 fortitude

Maximum Duration 6 rounds

Stage 1 2d6 poison damage and Enfeebled 1 (1 round)

Stage 2 3d6 poison damage and Enfeebled 2 (1 round)

Stage 3 5d6 poison damage and Enfeebled 3 (1 round)