Khurfel
Level 10Attacks
Abilities
When Khurfel dies, his invisible flesh quickly rots away and sublimates into a foul-smelling gas that fills a 10-foot area around his body. The gas deals 10d6 void damage to creatures in this area as their flesh too curdles and rots (DC 28 fortitude save).
Khurfel makes one rhoka sword Strike and two jaws Strikes against one or two different creatures (splitting up the attacks any way he wishes).
His multiple attack penalty doesn't increase until after all three attacks.
Khurfel makes a melee weapon Strike. On this Strike, he gains a +2 circumstance bonus to the attack roll and ignores any concealment the target has.
Requirements Khurfel damaged a creature with a jaws Strike on his last action
Effect Khurfel maintains contact, turning the creature's flesh translucent around the injury. Khurfel chooses one of two options, each of which requires a DC 28 fortitude save. If the jaws Strike was a critical hit, the creature suffers both effects, using the same save result for both.
- •Drain Blood Khurfel drinks some of the creature's blood. On a failed save, the creature is Drained 1 and Khurfel regains
Khurfel leads the largest and most active group of adversaries the heroes face in the Abomination Vaults. His fated confrontation with the heroes is necessary because he holds the Emerald Fulcrum Lens and refuses to give it up as long as he lives, as it symbolizes the leadership of his cult. Khurfel's vision of falling at the heroes' hands doesn't inspire fear-it inspires fury, and he fights against his prophesized enemies as long as breath remains in his body.