King Harral

Level 14
Creature· evilUniqueMediumLegacy
AC
35
HP
195
Speed
25 ft.
Perception
+25
Fort
+22
Ref
+24
Will
+28
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 10
Languages aklo, draconic, dwarven, empyrean, necril, sakvroth
Senses darkvision
Skills arcana +29, diplomacy +27, intimidation +27, crafting +25, religion +25, society +23
Recall Knowledge DC 42 (religion)

Attacks

Melee Thundering Maul +28 (magical, shove), Damage 2d12+12 bludgeoning plus 1d6 sonic

Abilities

+1 Status to All Saves vs. Vitality
Counterspell

Trigger A creature casts a spell King Harral has prepared.


Effect The king expends a prepared spell to counter the triggering creature's casting of that same spell. He can then attempt to dispel the triggering spell.

Frightful Presence

60 feet. DC 33 will


Rejuvenation

24 hours after King Harral is destroyed, his body rebuilds itself on his throne (or, if the throne is destroyed, on the site where the throne once sat), similarly to how a lich's body is restored via its phylactery. If all of Saggorak's buildings are destroyed, or if heroes perform a great service in saving Saggorak, King Harral loses this ability.

Void Healing
Steady Spellcasting

If another creature's reaction would disrupt King Harral's spell, he attempts a DC 15 flat. If he succeeds, the spell isn't disrupted.