King Merlokrep

Level 8
Creature· evilUniqueSmallLegacy
AC
26
HP
140
Speed
25 ft.
Perception
+16
Fort
+14
Ref
+18
Will
+16
Languages common, draconic
Senses darkvision
Skills intimidation +20, acrobatics +18, stealth +18, arcana +16, athletics +16, crafting +14
Recall Knowledge DC 34 (society)

Attacks

Melee Battle Axe +19 (magical, sweep), Damage 2d8+7 slashing

Abilities

Imperious Retreat◆◆interaction

Requirements King Merlokrep is adjacent to at least one enemy


Effect King Merlokrep whips his fabulous satin cloak into the face of an adjacent creature and attempts an intimidation check against that creature's Will DC. On a success, the creature is humiliated and distracted by the act and is Off-Guard until the end of King Merlokrep's next turn. King Merlokrep then Strides up to his Speed and gains a +2 circumstance bonus to AC against reactions triggered by this movement. He must end t

Signature Spellsinteraction

King Merlokrep can cast any of his signature spells (Fireball, Dispel Magic, and Magic Missile) as heightened versions freely.

Rise From Death

If King Merlokrep is slain, the Crown of the Kobold King glows brighter with an awful yellow radiance; this light slithers down inside the dead kobold's flesh, emanating from within as his body begins to twitch and writhe. If the Crown is allowed to remain on his head for 3 rounds, King Merlokrep rises from death as an undead Kobold King-this restores him to full hit points and grants him the Undead trait (along with void healing and susceptibility to vitality energy). Once the undead king is de

Sneak Attack

King Merlokrep deals an additional 1d6 precision damage to Off-Guard creatures.