King Rimesnap

Level 4
Creature· coldUniqueTinyRemaster
AC
21
HP
65
Speed
20 ft.
Perception
+11
Fort
+11
Ref
+14
Will
+8
Weaknesses fire 5, axe-vulnerability 5
Languages common, fey
Senses darkvision
Skills acrobatics +10, stealth +10, athletics +8, nature +7
Recall Knowledge DC 29 (nature)

Attacks

Melee Claw +13 (agile, finesse, reach 0 ft., unarmed), Damage 1d6 cold plus 1d10+4 slashing
Melee Splinter +13 (deadly-d6), Damage 1d6 cold plus 1d6+4 piercing

Abilities

Bramble Jump◆◆◆

Requirements Rimesnap is in undergrowth


Effect Rimesnap scrambles into the undergrowth and instantly teleports to a square of undergrowth within 60 feet. This movement doesn't trigger reactions.

Pine Spray◆◆

Rimesnap sprays a volley of frozen pine needles from their body in a 15-foot cone, dealing 4d6 piercing 1d6 cold damage (DC 21 reflex save). Rimesnap can't use Pine spray again for .

"True" twigjacks, as they consider themselves, are found in wild forests alongside the fey they idolize.


Maladjusted forest denizens, twigjacks form from the cruel and prankish combination of fey and the very woods in which they reside. A twigjack's body is made up of prickly brambles woven with vines. Shaggy, mossy growth, not unlike hair, tops a twigjack's head. Its mouth is just a canyon of splintered and broken sticks bisecting its face. Leaves and sprigs of new growth randomly sprout from the creature's body. Many dense forests on Golarion have at least a handful of twigjacks living in the undergrowth.

While truculent and violent, twigjacks care deeply for what they consider to be their forests. These creatures harass outsiders who delve deep into their wooded domains, forcing back even the most determined explorers, foresters, and travelers, especially when those intruders cut roads through the forest. However, they are not terribly territorial when it comes to other forest creatures. When sylvan creatures, especially fey, rally against an outside threat, twigjacks in the area eagerly arrive to fight, even if they were not invited.