King Vesket

Level 6
Creature· chaoticUniqueMediumLegacy
AC
23
HP
115
Speed
25 ft.
Perception
+12
Fort
+15
Ref
+15
Will
+12
Languages common, draconic, iruxi
Skills athletics +15, intimidation +15, diplomacy +13, stealth +13, nature +12
Other Speeds swim 20 ft.
Recall Knowledge DC 32 (society)

Attacks

Melee Jaws +17 (unarmed), Damage 2d8+7 piercing
Melee Tail +17 (agile, sweep), Damage 2d6+7 bludgeoning
Melee Trident +18 (magical, thrown 20 ft.), Damage 2d8+7 piercing
Melee Trident +18 (magical, thrown 20 ft.), Damage 2d8+10 piercing

Abilities

Righteous Certainty

Whenever Vesket becomes frightened, he reduces the condition value by 1. If Vesket ever realizes the spirit of Stisshak is actually a Will-o'-Wisp, he loses this ability.

Trident Twist

Requirements Vesket is wielding a trident

Effect Vesket attempts to Disarm a foe. If he critically succeeds, he makes a trident melee Strike against the disarmed foe, using the same multiple attack penalty as the Disarm attempt. The trident Strike does not count toward his multiple attack penalty.

Triumphant Roar

Requirements Vesket's last action reduced a foe to 0 Hit Points

Effect Vesket attempts an Intimidation check to Demoralize up to four foes within 30 feet. For each success, he gains 4 temporary Hit Points (8 on a critical success) that last for 10 minutes.