King Vesket
Level 6Creature· chaoticUniqueMediumLegacy
AC
23
HP
115
Speed
25 ft.
Perception
+12
Fort
+15
Ref
+15
Will
+12
Languages common, draconic, iruxi
Skills athletics +15, intimidation +15, diplomacy +13, stealth +13, nature +12
Other Speeds swim 20 ft.
Recall Knowledge DC 32 (society)
Attacks
Melee Jaws +17 (unarmed), Damage 2d8+7 piercing
Melee Tail +17 (agile, sweep), Damage 2d6+7 bludgeoning
Melee Trident +18 (magical, thrown 20 ft.), Damage 2d8+7 piercing
Melee Trident +18 (magical, thrown 20 ft.), Damage 2d8+10 piercing
Abilities
Righteous Certainty
Whenever Vesket becomes frightened, he reduces the condition value by 1. If Vesket ever realizes the spirit of Stisshak is actually a Will-o'-Wisp, he loses this ability.
Trident Twist◆
Requirements Vesket is wielding a trident
Effect Vesket attempts to Disarm a foe. If he critically succeeds, he makes a trident melee Strike against the disarmed foe, using the same multiple attack penalty as the Disarm attempt. The trident Strike does not count toward his multiple attack penalty.
Triumphant Roar◆
Requirements Vesket's last action reduced a foe to 0 Hit Points
Effect Vesket attempts an Intimidation check to Demoralize up to four foes within 30 feet. For each success, he gains 4 temporary Hit Points (8 on a critical success) that last for 10 minutes.