Klacktel

Level 20
Creature· mindlessRareLargeRemaster
AC
46
HP
360
Speed
50 ft.
Perception
+34
Fort
+39
Ref
+30
Will
+32
Immunities bleed, death-effects, disease, paralyzed, poison, precision, swarm-mind, unconscious
Resistances bludgeoning 10, piercing 20, slashing 20
Weaknesses area-damage 20, splash-damage 20, holy 20
Senses darkvision, lifesense 120 ft. (imprecise)
Skills athletics +37, stealth +36
Other Speeds climb 30 ft., swim 20 ft.
Recall Knowledge DC 45 (religion)

Abilities

Consume Vitality

Trigger The klacktel would take vitality damage


Effect The klacktel absorbs the vitality damage and takes no damage from the effect. It loses its void healing ability until the end of its next turn.

Consumption Aura

30 feet. The klacktel's void-infused mass draws living creatures toward it, as iron filings to a lodestone. Living creatures that begin their turn in the aura must attempt a DC 39 fortitude save.


Critical Success The target is unaffected.

Success The target is pulled 5 feet toward the klacktel.

Failure The target is pulled 5 feet toward the klacktel and is Off-Guard until the end of their turn.

Critical Failure The target is pulled 10 feet toward the klacktel, is off-guard until the

Void Healing
Extract Bones

Requirements A Small or larger dead body is in the klacktel's space


Effect The klacktel destroys the corpse and adds its bones to its body, gaining 50 temporary HP for 1 hour and becoming Quickened for 1 round. It can use the extra action to Stride.

Hungry Bones

Each enemy in the klacktel's space takes 4d8 bludgeoning damage and 4d8 void damage with a DC 42 reflex save.

Void Beam◆◆

The klacktel fires a beam of void energy in a 120-foot line. All creatures in the area take 16d8 void damage (DC 42 fortitude save).

In places where the dead are discarded in such great volumes that the remains begin to feel more like terrain than bodies, in realms where void energy flows strong and seeks any fragment of once-life to infuse, in areas so suffused with negative emotions and agony like the Amaranthine Oubliette, it comes as no surprise that the cast-off remnants of prisoners over the eons have become monsters.

Over the eons, past wardens of the Oubliette have allowed some of these deadly swarms to escape into other planes for their own inscrutable reasons. Once stranded elsewhere in the Great Beyond, the pain of being cut off from the Void drives the klacktel into a relentless rampage that stops only when it is destroyed.

Cursed Treasure As a klacktel rolls over anything that comes within its path, rubble and discarded items inevitably become swept up into its mass, adding to the tangle of bones. When a klacktel is slain, the bones quickly rot away into foul-smelling tar, but those items still remaining in its mass that haven't been ground to powder clatter to the ground. Magical items that have lingered overlong within a klacktel can become corrupted and cursed.