Knight

Level 7
Creature· humanMediumRemaster
AC
25
HP
110
Speed
25 ft.
Perception
+13
Fort
+14
Ref
+14
Will
+13
Languages common
Skills athletics +17, intimidation +16, society +13, diplomacy +12
Recall Knowledge DC 23 (society)

Attacks

Melee Bastard Sword +18 (magical, two-hand-d12), Damage 1d8+10 slashing
Melee Spear +17, Damage 1d6+10 piercing
Melee Spear +17 (thrown 20 ft.), Damage 1d6+10 piercing
Melee Gauntlet +17 (agile, free-hand), Damage 1d4+10 bludgeoning

Abilities

Knight's Courage

Any time the knight gains the Frightened condition, they reduce its value by 1.

Reactive Strike
Shield Block

The knight can Shield Block for an adjacent ally, preventing that ally from taking damage instead of themself.


Intimidating Strike◆◆

The knight makes a melee Strike. If it hits and deals damage, the target is Frightened 1, or Frightened 2 on a critical hit.

Rearming Advance

The knight Strides or Steps. During this movement, they can Interact to swap from wielding their bastard sword in two hands to wielding it in one hand and wielding their shield in the other, or vice versa. This Interact action doesn't trigger reactions that can be triggered by manipulate actions.

Warding Shift

Requirements The knight is adjacent to a willing ally


Effect The knight moves an adjacent willing ally 5 feet in any direction and can Step into the space the ally vacated.

Elite fighters from the lowest ranks of nobility, knights are proud champions of their court. Unlike other nobles, knights must earn their title through loyalty and strength-of-arms rather than inheritance. Ideals such as chivalry, honor, and virtue are associated with knights but not all meet such romantic standards.


The denizens of a noble court are the most powerful people in a civilization, primed with wealth, station, and authority above the common people.