Knight Reclaimant
Level 8Creature· humanoidUncommonMediumRemaster
AC
27
HP
135
Speed
25 ft.
Perception
+16
Fort
+19
Ref
+14
Will
+16
Languages common
Skills religion +14, stealth +14, survival +14, athletics +12, medicine +12, nature +12
Recall Knowledge DC 26 (society)
Attacks
Melee Bastard Sword +20 (magical, two-hand-d12), Damage 2d8+10 slashing
Abilities
Deep Resilience
The knight reclaimant's convictions steel their mind against outside influences and help their allies remain strong. The knight and their allies within 30 feet have a +1 circumstance bonus to saves against mental effects, which increases to +2 against mental effects originating from undead.
Raise a Shield◆
Requirements You are wielding a shield.
You position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC. Your shield remains raised until the start of your next turn.
Shield Block↺
Sudden Charge◆
Frequency once per turn
Effect The knight Strides twice. If they end their movement within melee reach of at least one enemy, the knight can make a melee Strike against that enemy.