Knight Reclaimant

Level 8
Creature· humanoidUncommonMediumRemaster
AC
27
HP
135
Speed
25 ft.
Perception
+16
Fort
+19
Ref
+14
Will
+16
Languages common
Skills religion +14, stealth +14, survival +14, athletics +12, medicine +12, nature +12
Recall Knowledge DC 26 (society)

Attacks

Melee Bastard Sword +20 (magical, two-hand-d12), Damage 2d8+10 slashing

Abilities

Deep Resilience

The knight reclaimant's convictions steel their mind against outside influences and help their allies remain strong. The knight and their allies within 30 feet have a +1 circumstance bonus to saves against mental effects, which increases to +2 against mental effects originating from undead.

Raise a Shield

Requirements You are wielding a shield.


You position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC. Your shield remains raised until the start of your next turn.

Shield Block
Sudden Charge

Frequency once per turn


Effect The knight Strides twice. If they end their movement within melee reach of at least one enemy, the knight can make a melee Strike against that enemy.