Kob Moleg

Level 16
Creature· chaoticUniqueLargeLegacy
AC
39
HP
295
Speed
35 ft.
Perception
+27
Fort
+30
Ref
+27
Will
+27
Languages common, jotun
Senses low-light-vision
Skills athletics +31, intimidation +30, survival +29
Recall Knowledge DC 45 (society)

Attacks

Melee Spiked Greatclub +33 (backswing, reach 10 ft., shove, versatile-p), Damage 3d12+17 bludgeoning
Melee Fist +31 (agile, reach 10 ft., unarmed), Damage 1d6+17 bludgeoning
Melee Rock +29 (brutal), Damage 1d8+17 bludgeoning

Abilities

Attack of Opportunity
Catch Rock
Kob's Ruinous Strike◆◆

Kob Moleg makes a melee Strike. If he hits and deals damage, the target is Frightened 1, or Frightened 2 on a critical hit.

Throw Rock
Wide Swing

The hill giant makes a single greatclub Strike and compares the attack roll result to the ACs of up to two foes within its reach.

This counts as two attacks for the hill giant's multiple attack penalty.

Grab

Selfish and crude, these rough-skinned raiders are bullies and ultimately cowards. Quick-tempered and fond of violence, a hill giant gladly raids and pillages the defenseless but is quick to flee from those who are bigger, stronger, or better organized than they are. A hill giant is never above shoving or tricking one of their own kind to slow down their opponent or get the best loot.


Giants are massive humanoid creatures who live in remote regions throughout the world. They are divided into a number of subtypes.