Kobold Earth Diver

Level 4
Creature· humanoidUncommonSmallRemaster
AC
20
HP
60
Speed
25 ft.
Perception
+13
Fort
+8
Ref
+14
Will
+11
Languages common, petran, sakvroth
Senses darkvision, tremorsense 10 ft. (imprecise)
Skills athletics +12, acrobatics +10, nature +10, stealth +10, survival +8
Other Speeds burrow 10 ft.
Recall Knowledge DC 21 (society)

Attacks

Melee Pick +14 (fatal-d10), Damage 1d6+10 piercing
Melee Claw +14 (agile, unarmed), Damage 1d4+10 slashing
Melee Crossbow +13 (reload 1 ft.), Damage 1d8+6 piercing

Abilities

Sinkhole◆◆

Requirements The earth diver is burrowed beneath a Medium or smaller creature aboveground


Effect The earth diver creates a small sinkhole under the creature, who must attempt a DC 20 reflex save. Regardless of the result, the target's space becomes difficult terrain.

Failure The creature falls into the sinkhole and is Restrained until it .

Critical Failure As failure, and the creature takes 2d8 bludgeoning damage.

Pick Smash◆◆

The kobold earth diver smashes their pick into the ground, sending debris exploding in a 5-foot emanation. All creatures and unattended objects in range take 3d6 bludgeoning damage with a DC 20 reflex save. A creature that is Restrained by an earth diver's Sinkhole takes an additional 1d6 bludgeoning damage.

Kobold earth divers study the geology of the areas near their communities. The mystical influence of their community's patron or years of extensive training at digging or earth magic allow them to swiftly burrow through the ground and to feel movements in the ground beneath their feet.


Kobolds are drawn to beings and objects of power, establishing their communities near them. Once a warren has been formed, the resident kobolds construct traps and set up ambushes to deter interlopers.