Kobold Egg Guardian

Level 3
Creature· humanoidSmallRemaster
AC
19
HP
48
Speed
25 ft.
Perception
+9
Fort
+9
Ref
+12
Will
+6
Languages common, sakvroth
Senses darkvision
Skills athletics +11, acrobatics +9, deception +9, diplomacy +9
Recall Knowledge DC 18 (society)

Attacks

Melee Longspear +12 (reach 10 ft.), Damage 1d8+5 piercing
Melee Claw +12 (agile, unarmed), Damage 1d4+5 slashing
Melee Crossbow +12 (reload 1 ft.), Damage 1d8+2 piercing

Abilities

Immobilizing Thrust◆◆

The kobold egg guardian makes a longspear Strike. If the Strike hits, the target must attempt a DC 20 reflex save. On a failure, the creature is Immobilized until the kobold egg guardian moves, attacks with the longspear, or is no longer wielding the longspear.

Luring Retreat◆◆

The kobold egg guardian screams and Strides up to their Speed. Each enemy who sees or hears the kobold egg guardian must succeed at a DC 17 will save or be Fascinated by the egg guardian for 1 round. On the creature's turn, it must use at least 1 action (or 2 actions on a critical failure) to move closer to the kobold egg guardian (while avoiding obvious dangers). Regardless of the result of the save, targets are then immune to Luring Retreat for 24 hours.

Kobold egg guardians are some of the best warriors in a tribe, tasked with protecting the next generation. They pledge to give their lives to protect the tribe's eggs, though not before exhausting all their tricks.


Kobolds are drawn to beings and objects of power, establishing their communities near them. Once a warren has been formed, the resident kobolds construct traps and set up ambushes to deter interlopers.