Kobold Trapmaster
Level 2Creature· evilSmallLegacy
AC
19
HP
28
Speed
25 ft.
Perception
+6
Fort
+7
Ref
+10
Will
+5
Senses darkvision
Skills crafting +8, acrobatics +7, stealth +7
Recall Knowledge DC 16 (society)
Attacks
Melee Shortsword +8 (agile, finesse, versatile-s), Damage 1d6+2 piercing
Melee Spear +10 (thrown 20 ft.), Damage 1d6+2 piercing
Abilities
Hurried Retreat◆
If the kobold is adjacent to at least one enemy, the kobold Strides up to 30 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. They must end this movement in a space that's not adjacent to any enemy.
Quick Trap◆◆◆
The kobold trapmaster deploys one spike trap in an adjacent square.
Sneak Attack
The kobold trapmaster deals an extra 1d6 damage to creatures that have the Off-Guard condition.
Spike Trap
Once this trap is deployed, anyone who steps on the square it's in takes 2d8 piercing damage and must attempt a DC 17 reflex saving throw.
Kobold trapmasters are the masterminds behind crafting and implementing wily traps in kobold lairs, and are widely respected among their kind.