Kobold Trapmaster (BB)

Level 2
Creature· humanoidSmallRemaster
AC
19
HP
28
Speed
25 ft.
Perception
+6
Fort
+7
Ref
+10
Will
+5
Senses darkvision
Skills crafting +8, acrobatics +7, stealth +7
Recall Knowledge DC 16 (society)

Attacks

Melee Shortsword +8 (agile, finesse, versatile-s), Damage 1d6+2 piercing
Melee Spear +10 (thrown 20 ft.), Damage 1d6+2 piercing

Abilities

Quick Trap◆◆◆

The kobold trapmaster deploys one of their spike traps in an adjacent square.


Once this trap is deployed in a square, it deals 2d8 piercing damage to anyone who steps on that square and they must attempt a DC 17 reflex saving throw. A hero takes no damage on a critical success, half damage on a success, full damage on a failure, and double damage on a critical failure. These traps can be disabled with a successful DC 15 thievery check.

Scamper

If the kobold is adjacent to at least one enemy, the kobold Strides up to 30 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. The kobold must end this movement in a space that's not adjacent to any enemy.

Sneak Attack

The kobold trapmaster deals an extra 1d6 damage to creatures that have the Off-Guard condition.

Kobold trapmasters are the masterminds behind crafting and implementing wily traps in kobold lairs, and are widely respected among their kind.