Kraken

Level 18
Creature· aquaticUncommonGargantuanRemaster
AC
42
HP
360
Speed
10 ft.
Perception
+34
Fort
+35
Ref
+28
Will
+32
Immunities controlled, emotion
Resistances cold 10, poison 20
Languages common, thalassic
Senses darkvision
Skills athletics +38, nature +35, stealth +33, intimidation +32
Other Speeds swim 40 ft.
Recall Knowledge DC 40 (nature)

Attacks

Melee Arm +37 (magical, reach 40 ft.), Damage 4d10+17 bludgeoning
Melee Tentacle +37 (agile, magical, reach 60 ft., unarmed), Damage 3d10+17 bludgeoning
Melee Beak +37 (magical, reach 20 ft., unarmed), Damage 3d10+17 piercing

Abilities

Altered Weather

A kraken reshapes the weather within 2 miles of it, with the effect of the Control Weather ritual centered on the kraken and based on its emotional state, at the GM's discretion. If the kraken dies, the weather returns to normal immediately.

Constrict

(2d10+17)[bludgeoning], DC 40 fortitude. On a failed save, a creature that is holding its breath loses worth of air.


Double Attack

The kraken makes two Strikes with two different arms or tentacles, each limb targeting a different creature. Double Attack counts as two attacks toward the kraken's multiple attack penalty, but the penalty doesn't increase until after both attacks are made.

If the kraken subsequently uses the Grab action, it Grabs any number of creatures it hit with Double Attack.

Ink Cloud

The kraken releases a cloud of black, venomous ink in an 80-foot area. This cloud has no effect outside water.

Creatures inside the ink cloud are exposed to kraken ink poison and are Undetected while inside the cloud.

The kraken can't use Ink Cloud again for , and the cloud dissipates after 1 minute.

Jet

The kraken moves through the water up to 280 feet in a straight line without triggering reactions.

Kraken Ink

Krakens are immune to this poison

Saving Throw DC 39 fortitude;


Maximum Duration 10 rounds

Stage 1 4d6 poison damage and Sickened 1 (1 round)

Stage 2 5d6 poison damage and Sickened 2 (1 round)

Grab

A kraken is an enormous, squid-like leviathan with a cruel intelligence. It hunts ships, whales, and heroes alike. The hatred and envy krakens hold for alghollthus, their rivals, has led many krakens to make their lairs in sunken cities, where they can sift through ancient lore and uncover long-lost arcane secrets.