Kreeth-Ni
Level 3Creature· feyUniqueTinyLegacy
AC
19
HP
40
Speed
10 ft.
Perception
+11
Fort
+7
Ref
+11
Will
+12
Weaknesses cold-iron 3
Languages common, fey
Senses low-light-vision
Skills acrobatics +11, deception +11, diplomacy +11, nature +10, occultism +9, stealth +9
Other Speeds fly 40 ft.
Recall Knowledge DC 28 (nature)
Attacks
Melee Staff +8, Damage 1d4-1 bludgeoning
Melee Ultrasonic Pulse +11 (magical), Damage 1d4 sonic
Abilities
+2 Status to Seek Creatures Using Hearinginteraction
Speak with Batsinteraction
Kreeth-Ni can communicate with bats and use Diplomacy to on bats and things from bats.
Wrath of Spurned Hospitalityinteraction
A nyktera whose hospitality is betrayed becomes enraged at the violation of a fundamental aspect of their fey nature. They must succeed at a DC 20 will save or begin involuntarily attacking the traitor. At the end of each of their turns, if they choose, they can attempt another Will save to end the effect; otherwise, the effect lasts until the traitor is subdued or leaves the nyktera's presence. As long as their righteous fury lasts, the nyktera gains a +2 status bonus to attack and damage rolls