Kressle

Level 1
Creature· evilUniqueMediumLegacy
AC
15
HP
22
Speed
25 ft.
Perception
+6
Fort
+8
Ref
+7
Will
+6
Skills athletics +8, intimidation +7, stealth +7, survival +6, nature +5
Recall Knowledge DC 25 (society)

Attacks

Melee Hatchet +8 (agile, sweep), Damage 1d6+3 slashing
Melee Hatchet +7 (agile, sweep, thrown 10 ft.), Damage 1d6+1 slashing

Abilities

Hatchet Flurry

Frequency once per round

Requirement She wields hatchets in each hand


Effect She attacks with both hatchets, making two Strikes at the same target. Apply her multiple attack penalty to each Strike normally.

Maming Chop

Kressle has a violent knack for striking grievous wounds to her opponent's hands. If she scores a critical hit on a target with a hatchet Strike, the target must succeed at a DC 17 fortitude save or become Clumsy 1 (or Clumsy 2 on a critical failure). This condition persists until the target receives any amount of healing.