Kun
Level 14Attacks
Abilities
Trigger A creature within reach of the kun's tail uses an action to heal or help anyone else
Effect The kun bats the triggering creature away with their tail, making a tail Strike against the creature. On a hit, the action is disrupted and the creature is pushed 10 feet.
The kun inhales violently, sucking in heat and all creatures in the water in a 60-foot area. Creatures take 10d8 cold damage and must attempt a DC 33 fortitude save. The kun can't Funnel again for .
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is pulled 30 feet toward the kun.
Critical Failure The creature takes double damage and is pulled 60 feet toward the kun.
Whenever the kun makes a jaws Strike from within an area of darkness, their jaws deals an additional 2d6 spirit damage and gains the unholy trait.
Huge, (3d12+7)[bludgeoning], Rupture 30
Hungry and resentful, the malevolent kuns are mythological fish monsters that dwell in the remotest, coldest depths of the ocean. These massively powerful creatures could easily rule a subaquatic domain if they cared to, but kuns are also famous for their total self-absorption and complete ambivalence toward other forms of life. Kuns remain as far away from other creatures as they can, subsisting on only their own icy hatred. They can consume and digest prey, but such feedings are incidental or driven more by spite than any physical need. Most kuns remain ignorant and uncaring, keeping themselves in the dark and disregarding any signs of life around them except to occasionally lash out when disturbed.
The kun hunts at the bottom of the cold, dark sea. But if shown the light of the sun, a kun begins to understand that it dwells within a different, bigger world. When flocks of birds or schools of fish cast their dappled shadows upon a kun, they might grow weary of their solitude or become curious about the realm above.