Kurshkin

Level 3
Creature· evilUniqueTinyLegacy
AC
19
HP
50
Speed
25 ft.
Perception
+10
Fort
+8
Ref
+11
Will
+8
Weaknesses cold-iron 5
Languages common, kholo, sakvroth
Senses darkvision
Skills stealth +11, thievery +9, arcana +8, crafting +8, deception +8, nature +8
Recall Knowledge DC 28 (nature)

Attacks

Melee Shortsword +12 (agile, finesse, magical, versatile-s), Damage 1d6+4 piercing
Melee Shortbow +12 (deadly-d10, magical, reload 0 ft.), Damage 1d6 piercing

Abilities

+2 to Perception to hear things
Unluck Aura

20 feet. Creatures other than animals, gremlins, and gnolls in the aura become extremely unlucky (DC 20 will save; creature must roll this Will save twice and take the worse result). On a successful save, the creature is temporarily immune to pugwampi unluck auras for 24 hours. On a failure, the creature must roll twice and take the worse result on all checks as long as it is within the aura.

Effect: Unluck Aura

Collateral Damage

Trigger A Strike critically misses Kurshkin


Effect Kurshkin redirects the strike to an adjacent creature. The attacker rerolls the Strike against that creature.

Lucky Stabs

Kurshkin deals an additional 1d6 damage with her melee Strikes against creatures affected by her unluck aura.

Natural Thief

When attacking with a finesse melee weapon, Kurshkin adds her Dexterity modifier to damage rolls instead of her Strength modifier.