Kvernknurr
Level 5Attacks
Abilities
Trigger A creature the kvernknurr can see targets it with a ranged Strike
Requirements The kvernknurr doesn't have a creature Grabbed in its jaws
Effect The kvernknurr attempts to swallow the projectile, gaining a +4 circumstance bonus to AC against the triggering attack. If the attack misses, the kvernknurr consumes the projectile harmlessly.
Requirements The kvernknurr doesn't have a creature Grabbed in its jaws
Effect The kvernknurr lets out a deep-throated shout to scare away its foes. Each non-kvernknurr creature within 60 feet must attempt a DC 20 will save, and then they are temporarily immune to that kvenknurr's Frightening Bellow for 24 hours.
Critical Success The creature is unaffected.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is frightened
Medium, (1d6+5)[bludgeoning], Rupture 15
Kvernknurrs are lanky fey giants that dwell in cold-water rivers and lakes. A kvernknurr's blue flesh allows it to camoufage itself in its preferred environ, where it haunts local millers and farmers by sabotaging water wheels and farm equipment.
A kvernknurr's most distinguishing feature is its oversized mouth and the two rows of axe-like teeth therein. To eat, a kvernknurr need only unhinge its lower jaw, revealing in the process a yawning portal nearly the size of a human doorway—convenient, considering its favorite food is humans and their ilk.
A lake- or riverbed is the perfect place for a kvernknurr to sleep off a big meal. It's also a perilous circumstance for swallowed prey lucky enough to escape the kvernknurr's belly. "Out of the belly, into the water," goes one lakeside village saying.
Kverknurrs despise humanoid-made disturbances to the waters in which they live, even seemingly harmless ones like waterwheels. In their anger, kvernknurrs use their oversized jaws to clamp down on such machinery. When townsfolk come to investigate their jammed mill, the kvernknurr then springs out from hiding to attack, roaring terribly before snatching a victim to eat whole. Folks brave enough to attack a kvernknurr soon learn to fight up close; the wily monster is quick enough to snatch arrows and spears in its jaws midair before swallowing the weapons down.