K'zaard The Drover

Level 6
Creature· humanoidUniqueMediumRemaster
AC
24
HP
95
Speed
25 ft.
Perception
+17
Fort
+11
Ref
+17
Will
+14
Languages common, orcish
Senses darkvision
Skills deception +16, diplomacy +15, acrobatics +14, stealth +14, thievery +13, athletics +11
Recall Knowledge DC 32 (society)

Attacks

Melee Orc Skewermaul +16 (brace, magical, two-hand-d10, versatile-p), Damage 2d6+6 bludgeoning
Melee Dagger +15 (agile, finesse, versatile-s), Damage 1d4+6 piercing
Melee Dagger +15 (agile, thrown 10 ft., versatile-s), Damage 1d4+6 piercing

Abilities

Back Pedal

Trigger K'zaard is targeted by a Strike


Effect K'zaard moves unpredictably and suddenly as he tries to dodge. He gains a +1 circumstance bonus against the triggering attack. After the attack is resolved, K'zaard can Step.

Ferocity
Keep Talking

K'zaard continues to speak quickly and convincingly. Creatures Frightened by K'zaard's Weaseling Words can't reduce the frightened condition caused by that effect at the end of their next turn.

Sneak Attack

K'zaard deals 2d6 extra precision damage to Off-Guard creatures.

Weaseling Words◆◆

K'zaard weaves together a short speech that gives the listener pause. Enemies within 30 feet must attempt a DC 24 will save. While a creature is frightened by this ability, it's Off-Guard to K'zaard.


Critical Success No effect, and the creature is temporarily immune to Weaseling Words for 1 minute.

Success The creature is unaffected.

Failure The creature is uncertain and Frightened 1.

Critical Failure The creature is riddled with self-doubt about its own actions. It is Frightened 2 a