Lady Siccale

Level 19
Creature· undeadUniqueMediumRemaster
AC
43
HP
360
Speed
25 ft.
Perception
+32
Fort
+35
Ref
+38
Will
+35
Immunities death-effects, disease, paralyzed, poison, sleep
Languages common, draconic, necril
Senses darkvision
Skills stealth +40, thievery +38, acrobatics +37, deception +35, society +33, intimidation +32, athletics +31
Other Speeds climb 25 ft.
Recall Knowledge DC 49 (religion)

Attacks

Melee Dagger +35 (agile, finesse, magical, versatile-s), Damage 4d4+17 piercing
Melee Dagger +35 (agile, magical, thrown 10 ft., versatile-s), Damage 4d4+17 piercing
Melee Claws +33 (agile), Damage 4d8+17 slashing

Abilities

Children of the Nightinteraction

The vampire's presence brings forth creatures of the night to do the master's bidding. These typically include Rat Swarms, Bat Swarms, and Wolves, but can include other creatures.

The vampire can give telepathic orders to these creatures as long as they are within 100 feet, but they can't communicate back.

Fast Healing 15
Coffin Restoration

Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls Unconscious. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.

Mist Escape

Trigger The vampire is reduced to 0 HP.


Effect The vampire uses Turn to Mist. They can take move actions to move toward its coffin even though it's at 0 HP. While at 0 HP in this form, the vampire is unaffected by further damage.

They automatically returns to its corporeal form, unconscious, if they reaches their coffin or after 2 hours, whichever comes first.

Vampire Vulnerabilities

All vampires possess the following vulnerabilities.

  • Compulsions Vampires are creatures with strange and unknowable compulsions. A typical vampire can't voluntarily cross running water unless they're transported while they hide within their coffin, nor can they enter a private dwelling unless invited in by someone with the authority to do so. At your discretion, vampires might have different compulsions—a pirate vampire might not be able to set foot on solid ground without being invited, fo
Void Healing
Change Shape

The vampire transforms into one of its animal forms or back into its normal form. Most vampires can turn into a bat, but some can turn into a different creature, such as a rat or a wolf.

Use the options in the Aerial Form and Animal Form spells as guidelines.

  • Giant Bat Lady Siccale changes into a Giant Bat. They gain echolocation 40 feet, a land Speed of 20 feet and a fly Speed of 30 feet, and a fangs Strike with the same attack bonus as their highest melee attack. These fangs deal the sam
Create Servitor

If a creature dies after being reduced to 0 HP by Drink Blood, the vampire can turn this victim into a vampire servitor by donating some of their own blood to the victim and burying the victim in earth for 3 nights.

A vampiric servitor is compelled to obey its creator, but if a vampire controls too many vampiric servitors at once (as determined by the GM), or if the servitor is a higher level than the vampire that created it, strong-willed servitors can free themselves by succeeding at a will

Dominate◆◆

The vampire can cast Dominate at will as a divine innate spell. Casting it requires staring into the target's eyes, giving the spell the visual trait (DC 38 will). The save DC uses the high spell DC of the vampire's level, and a creature that succeeds is temporarily immune to that vampire's Dominate for 24 hours.

Fully destroying the vampire ends the domination, but merely reducing the vampire to 0 HP is insufficient to break the spell.

Drink Blood

Requirement A Grabbed, Paralyzed, Restrained, Unconscious, or willing creature is within the vampire's reach.


Effect The vampire sinks its fangs into that creature to drink its blood. This requires an athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions.

The victim is Drained 2 and the vampire regains 36[healing] HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained d

Poison Weapon

Lady Siccale applies poison to a dagger. If she has a free hand, she can Interact to draw a poison as part of the action. If her next attack with that weapon hits and deals damage, it applies the effect of the poison. If she critically fails the attack roll, the poison is wasted.

Turn to Mist

The vampire turns into a cloud of vapor, as the Vapor Form spell, or back to its normal form. The vampire loses fast healing while in gaseous form.

The vampire can remain in this form indefinitely.