Lady's Whisper

Level 11
Creature· evilUniqueMediumLegacy
AC
31
HP
195
Speed
25 ft.
Perception
+25
Fort
+18
Ref
+20
Will
+25
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Languages aklo, common, necril, sakvroth
Senses darkvision, see-invisibility, truesight 60 ft.
Skills religion +23, acrobatics +22, stealth +22, deception +21, diplomacy +21, intimidation +21, occultism +21, society +21, athletics +20
Recall Knowledge DC 38 (religion)

Attacks

Melee Claw +23 (agile, finesse, unarmed), Damage 2d10+7 slashing

Abilities

Death's Graceinteraction

Lady's Whisper can choose whether or not it counts as undead for effects that affect undead differently. Even if it does not count as undead, Lady's Whisper never counts as a living creature.

Constant Spellsinteraction
+1 Status to All Saves vs. Magic
Negative Recovery

Lady's Whisper can choose whether or not it takes vitality damage.

Sibilant Whispers

20 feet. Each creature that begins its turn within the aura and can hear the ominous whispers must succeed at a DC 30 will save or become Frightened 2. On a success, the creature is temporarily immune for 1 minute.

Gatekeeper's Will

Lady's Whisper mentally causes any doors or portals within the Gate of Nhimbaloth (areas B60 to B64 and areas C1 through C18) to open or shut. If Lady's Whisper wills a door closed, it must be Forced Open or battered down.

Unwilling Teleportation

When Lady's Whisper hits and damages a creature with its claw Strike, it can choose to teleport that creature to any open space within 15 feet, even if Lady's Whisper can't see the destination. The target can attempt a DC 30 will saving throw to resist this effect.