Larval Ofalth

Level 4
Creature· aberrationMediumRemaster
AC
20
HP
60
Speed
25 ft.
Perception
+9
Fort
+11
Ref
+9
Will
+9
Immunities disease, poison
Languages common
Senses darkvision
Skills athletics +13, stealth +9
Recall Knowledge DC 19 (occultism)

Attacks

Melee Claw +13 (unarmed), Damage 2d8+5 slashing
Melee Leachate +11, Damage 3d8 acid

Abilities

Hide in Filthinteraction

A larval ofalth can hide in any pile of filth or trash that is its size or larger, allowing it to use Stealth for initiative. If it rolls Stealth for initiative, on the first round of combat, creatures that haven't acted yet are Off-Guard to it.

Shield Block
Stench

30 feet. DC 19 fortitude


Wretched Weeps

Saving Throw DC 19 fortitude


Stage 1 carrier with no ill effect (1 day)

Stage 2 2d4 bleed every hour and Enfeebled 1 (1 day);

Stage 3 2d6 bleed every hour and Enfeebled 2 (1 day)

Ofalths reproduce asexually. When they first hatch from their leathery eggs, larval ofalths resemble a tendril of flesh supported by spindly legs, but they soon cocoon themselves in trash, to serve as both armor and camouflage.


Found in castle dung heaps, city dumps, and sewers, ofalths are living amalgamations of wet detritus, sewage, and rubbish. They carry a disease called wretched weeps that causes the victim's blood to seep from its pores.