Lazurite-Infused Stone Golem

Level 12
Creature· constructRareLargeLegacy
AC
33
HP
195
Speed
20 ft.
Perception
+22
Fort
+25
Ref
+19
Will
+20
Immunities acid, magic
Skills athletics +28
Recall Knowledge DC 35 (arcana)

Attacks

Melee Fist +26 (magical, reach 10 ft., unarmed), Damage 2d10+11 bludgeoning plus 2d6 void

Abilities

Golem Antimagic

Harmed by cold and vitality (5d10 untyped, 2d8 untyped from areas or persistent damage); healed by void (area 2d8 healing HP); slowed by earth


Necrotic Field

30 feet. Vitality energy effects within the golem's necrotic field deal only half their normal damage. Additionally, all undead within its aura deal an additional 1d6 void damage with their natural attacks.

Effect: Necrotic Field

Vulnerable to Stone to Flesh

A Stone to Flesh spell negates the golem's antimagic and its resistance to physical damage for 1 round. A Petrify spell reverses this effect immediately.

Inexorable March

The golem Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can bar the way by succeeding at a DC 36 fortitude save. On a critical success, the resisting creature takes no damage; otherwise, it takes damage equal to that dealt by the golem's fist Strike

Necrotic Affliction

Trigger The golem hits a Slowed creature.


Effect The creature must succeed at a DC 34 fortitude save or become Drained 1 (or Drained 2 on a critical failure) as the golem's lazurite leeches vital energies and causes wounds to rot.

Necrotic Pulse

Each creature in a 10-foot area must succeed at a DC 32 fortitude save or take 1d6 persistent void damage and be Slowed 1 for 1 minute as their flesh and bones temporarily atrophy. The golem can't use Necrotic Pulse again for .