Lazurite-Infused Stone Golem
Level 12Attacks
Abilities
Harmed by cold and vitality (5d10 untyped, 2d8 untyped from areas or persistent damage); healed by void (area 2d8 healing HP); slowed by earth
30 feet. Vitality energy effects within the golem's necrotic field deal only half their normal damage. Additionally, all undead within its aura deal an additional 1d6 void damage with their natural attacks.
Effect: Necrotic Field
A Stone to Flesh spell negates the golem's antimagic and its resistance to physical damage for 1 round. A Petrify spell reverses this effect immediately.
The golem Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can bar the way by succeeding at a DC 36 fortitude save. On a critical success, the resisting creature takes no damage; otherwise, it takes damage equal to that dealt by the golem's fist Strike
Trigger The golem hits a Slowed creature.
Effect The creature must succeed at a DC 34 fortitude save or become Drained 1 (or Drained 2 on a critical failure) as the golem's lazurite leeches vital energies and causes wounds to rot.
Each creature in a 10-foot area must succeed at a DC 32 fortitude save or take 1d6 persistent void damage and be Slowed 1 for 1 minute as their flesh and bones temporarily atrophy. The golem can't use Necrotic Pulse again for .