Leaded Skeleton

Level 3
Creature· evilRareMediumLegacy
AC
18
HP
44
Speed
15 ft.
Perception
+12
Fort
+10
Ref
+12
Will
+9
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Senses darkvision
Skills acrobatics +9, athletics +9
Recall Knowledge DC 23 (religion)

Attacks

Melee Leaded Bone-fused Hammer +10 (shove), Damage 2d6+3 slashing
Melee Leaded Claw +10 (agile), Damage 1d10+3 bludgeoning

Abilities

Lead Cloud

Trigger The leaded skeleton is hit by a melee attack


Effect A cloud of lead dust is released, forming a 5-foot area cloud of fine particles surrounding the skeleton. The cloud persists for 1 round, exposing creatures within it to an inhaled form of rapid lead poison.

Void Healing
Rapid Lead Poison

High amounts of lead can cause headache, difficulty concentrating, and joint pain. Necromantic magic has augmented the lead that infuses this skeleton, causing it to take effect far more quickly than is typical for lead poisoning.

Saving Throw DC 18 fortitude


Maximum Duration 4 rounds

Stage 1 Stupefied 1 (1 round)

Stage 2 1d6 poison damage, stupefied 1, and Clumsy 1 (1 round)

Stage 3 2d6 poison damage, Stupefied 2, and Clumsy 2 (2 rounds)