Leaping Thief

Level 3
Creature· catfolkMediumRemaster
AC
20
HP
38
Speed
25 ft.
Perception
+10
Fort
+7
Ref
+11
Will
+7
Languages amurrun, common
Senses low-light-vision
Skills acrobatics +11, stealth +11, deception +10, society +9, thievery +9, athletics +7
Other Speeds climb 10 ft.
Recall Knowledge DC 18 (society)

Attacks

Melee Claw Blade +11 (agile, deadly-d8, disarm, finesse, versatile-p), Damage 1d4+6 slashing
Melee Claw +11 (agile, finesse, unarmed), Damage 1d4+6 slashing

Abilities

Coiled Leap◆◆

The leaping thief Leaps up to 10 feet vertically or 30 feet horizontally.

Sneak Attack

The leaping thief deals an extra 1d6 precision damage to Off-Guard creatures.

Stealthy Pad

Frequency once per round


Effect The leaping thief Steps, then or , ignoring difficult terrain for this movement.

Unexpected Angle

When the leaping thief successfully a foe's space or Leaps to a position higher than a foe, the foe is Off-Guard against the next attack the leaping thief makes before the end of their turn.

Some catfolk take advantage of their natural agility to steal from those too slow to catch them. They usually target notorious misers and others who obviously have money to spare—sometimes to help the needy, sometimes for simple profit.


Catfolk can be found traveling almost anywhere, and they are quick to settle down for a chat when they encounter fellow travelers. Some trade stories, act as guides, or operate at the fringes of polite society.