Legbreaker

Level 6
Creature· humanMediumRemaster
AC
23
HP
110
Speed
30 ft.
Perception
+14
Fort
+15
Ref
+15
Will
+12
Languages common
Skills athletics +16, intimidation +15, stealth +15, thievery +13
Recall Knowledge DC 22 (society)

Attacks

Melee Maul +17 (magical, shove), Damage 1d10+10 bludgeoning
Melee Fist +16 (agile, nonlethal, unarmed), Damage 1d4+10 bludgeoning

Abilities

Reactive Strike
Break Legs!◆◆

The legbreaker makes a maul Strike against an adjacent creature. If it hits, the creature is knocked Prone and becomes Clumsy 1 for 1 minute. As long as this clumsy condition lasts, the creature also takes a –5-foot penalty to its Speeds and has weakness 5 to the legbreaker's Strikes.

Effect: Break Legs!

Rushing Strike◆◆

The legbreaker Strides twice. If they end their movement within melee reach of an enemy, they can make a melee Strike against that enemy.

Stampeding Shove

The legbreaker a creature, gaining a +2 circumstance bonus to their Athletics check if the target is Prone. If the Shove succeeds, the target takes 2d10 bludgeoning damage (double damage on a critical success).

Criminal organizations are always happy to loan out money at exorbitant rates, and their legbreakers are always happy to collect.


In the underbelly of society, the lawless reign supreme.