Leopard (BB)

Level 2
Creature· animalMediumRemaster
AC
18
HP
30
Speed
30 ft.
Perception
+7
Fort
+8
Ref
+10
Will
+5
Senses low-light-vision
Skills acrobatics +8, stealth +8, athletics +7
Other Speeds climb 20 ft.
Recall Knowledge DC 16 (nature)

Attacks

Melee Jaws +10 (finesse, unarmed), Damage 1d10+3 piercing
Melee Claw +10 (agile, finesse, unarmed), Damage 1d6+3 slashing

Abilities

Maul

The leopard makes two claw Strikes against a creature it has Grabbed or Restrained. The second attack uses the same multiple attack penalty as the first, but later attacks that turn take a –10 multiple attack penalty (or –8 for its claws).

Pounce

The leopard Strides and makes a Strike at the end of that movement. If the leopard successfully used before this action, the target has the Off-Guard condition against this Strike.

Sneak Attack

The leopard deals an extra 1d4 damage to creatures that have the Off-Guard condition.

Grab

When the leopard succeeds at its jaws Strike, it can use this action immediately after to attempt to the target. This Grapple doesn't apply or count toward the leopard's multiple attack penalty.

Leopards range from the iconic yellow with black spots to black panthers and white-furred snow leopards. Few predators can match their talent for stalking and stealth.