Leukodaemon Plague
Level 14Abilities
A leukodaemon plague senses any creature with a disease, and knows the type and current stage of all diseases carried by any creature within range.
30 feet. Leukodaemons radiate infection. All creatures within 30 feet of a leukodaemon plague take a –2 status penalty to saves against disease. If a creature within range contracts or progresses a disease, all adjacent creatures are exposed to the same disease, at the same DC.
HP 255 (4 segments); Thresholds 170 (3 segments), 85 (2 segments)
The leukodaemon plague can telepathically communicate with the afflicted creature at any distance on the same plane
Saving Throw DC 34 fortitude
Stage 1 carrier (1 day)
Stage 2 Drained 1 (1 day)
Stage 3 Drained 2 (1 day)
Stage 4 drained 2 (1 day)
Stage 5 Drained 3 (1 week)
Stage 6 dead
1 to 3
Frequency once per round
Effect The leukodaemons unleash an onslaught of blows against each enemy in a 10-foot emanation (DC 31 reflex save). The damage depends on the number of actions.
1 (1d10+3)[untyped] damage plus daemonic pestilence
2 (3d10+9)[untyped] damage plus daemonic pestilence
3 (4d10+12)[untyped] damage plus daemonic pestilence
The leukodaemons exhale a 30-foot cone of disease-ridden black flies that deal 5d8 piercing damage (DC 31 reflex save). A creature that fails the save also becomes Sickened 1 (or Sickened 2 on a critical failure). When the leukodaemon plague is reduced to 2 segments, this area decreases to a 20-foot cone.
The leukodaemons coax a disease into full bloom. They choose a target within their infectious aura that's currently affected by a disease. That creature must attempt a Fortitude save against the disease as if the interval for the disease's current stage had passed.
Daemons are shaped by, and devoted to, the destruction of life in all its forms. Leukodaemons serve the Apocalypse Rider of Pestilence, spreading disease across the Universe with their very touch. A small army of leukodaemons has the potential to wipe out a small country—or more—if left unchecked.