Line Infantry
Level 6Abilities
These soldiers have been extensively trained to hold their ground no matter the situation. If any effect would force the line infantry to move, reduce the distance by 5 feet. Any time they would be affected by the Fleeing condition, the line infantry is instead Slowed 2 for the same duration.
Thresholds 64 (3 segments), 32 (2 segments)
Whenever a troop moves, you move one of its segments and the other segments follow behind it. At the end of the movement, you can group the other segments adjacent to the one you moved as you see fit, provided none of them moves farther than the moving segment. If you choose not to move the troop any distance, you can instead reshape the position of all the segments as long as one stays in place.
The line infantry draws, loads, and shoots a salvo from their crossbows. The salvo is a 10-foot burst within 120 feet that deals 2d8 piercing damage (DC 21 reflex save). When the line infantry is reduced to 2 or fewer segments, this area decreases to a 5-foot burst.
1 to 3
Frequency once per round
Effect The line infantry lays into each enemy in a 5-foot emanation, with a DC 21 reflex save. The damage depends on the number of actions.
1 (1d6+2)[slashing|options:area-damage] damage
2 (2d6+7)[slashing|options:area-damage] damage
3 (3d6+10)[slashing|options:area-damage] damage
Frequency once per round
Effect The line infantry uses Change Formation. A line infantry unit typically knows the marching column and wedge formations.
Infantry are the backbone of most armies. These professional soldiers, marked by matching uniforms, straightforward tactics, and the drive to follow well-practiced orders, make up the bulk of most military forces—but are often considered the most expendable.
A military serves to defend and fight on behalf of nations and can be trained and deployed in various ways.