Little Brother Zibini (3-4)

Level 3
Creature· chaoticUniqueSmallLegacy
AC
21
HP
36
Speed
35 ft.
Perception
+9
Fort
+7
Ref
+11
Will
+9
Languages common, goblin, sussuran, vudrani
Senses darkvision
Skills athletics +10, acrobatics +9, stealth +9, crafting +7, deception +7, performance +7
Recall Knowledge DC 28 (society)

Attacks

Melee Foot +11 (agile, finesse, sweep, unarmed), Damage 1d8+5 bludgeoning
Melee Chakri +11 (agile, deadly-d8, reload 0 ft., thrown 30 ft.), Damage 1d4+5 slashing

Abilities

Deflecting Gale

Trigger Zibini is the target of a physical ranged attack

Requirements Zibini is aware of the attack


Effect A swift gale whips up between Zibini and the source of the ranged attack, giving Zibini a +2 status bonus to AC against the triggering attack. If the attack misses, the wind deflected it. The wind can't deflect unusually large or heavy ranged projectiles (such as boulders or ballista bolts).

Flurry of Kicks

Frequency once per turn


Effect Zibini makes two melee Strikes. He applies his multiple attack penalty to these Strikes normally.

Handspring Kick

Requirements Zibini has both hands free


Effect Zibini Steps, then makes a melee Strike at a –1 penalty.