Livid Victims

Level 1Hazard (Complex)
HazardUniqueLargeRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth
+5
Recall Knowledge DC 25 (occultism)
Disable DC 14 religion (trained) sets the spirits at ease, or DC 17 deception, DC 17 diplomacy, or DC 17 intimidation to convince the spirits to not interfere right now. A single success disables the haunt. PCs may accrue additional successes beyond the first—each one convinces the haunt to use telekinetic interference once against ghouls in the haunt's range instead of the living creatures.

The souls of the ghouls' recent meals cry out from their pile of bones in the nearby tunnel, lamenting their fate.