Living Lodestone

Level 6
Creature· elementalSmallRemaster
AC
23
HP
95
Speed
20 ft.
Perception
+14
Fort
+14
Ref
+13
Will
+16
Immunities bleed, paralyzed, poison, sleep
Resistances electricity 5
Senses darkvision
Skills athletics +15
Recall Knowledge DC 22 (nature)

Attacks

Melee Jolt +15, Damage 2d6+8 electricity
Melee Hurled Metal Object +13 (magical, primal), Damage 2d10+7 bludgeoning

Abilities

Electromagnetic Disruption

When living lodestone takes electricity damage, they automatically reverses polarity.

Magnetic Field

60 feet.

A living lodestone constantly emits a powerful magnetic field that is either positively or negatively aligned. Each creature within the aura that is wielding a metallic weapon, wearing metallic armor, or made partially or entirely out of metal is subject to an effect determined by the lodestone's current polarity.

Negative An affected creature is pushed 5 feet away from the lodestone at the start of each of its turns, and it treats each square in the aura as difficult terrain when m

Hover

A living lodestone floats above the ground high enough to ignore all difficult terrain and greater difficult terrain on the ground.

Magnetic Disarm

The living lodestone attempts to Disarm a metal weapon from a creature within its magnetic field. On a critical success, the weapon is either pushed to just outside the aura if the polarity is negative or is pulled to the lodestone and sticks to it if the polarity is positive. An item stuck to the lodestone can be wrenched free with an Interact action.

Reverse Polarity◆◆

The living lodestone switches the polarity of its magnetic field from positive to negative, or vice versa. Each creature affected by the lodestone's aura falls Prone unless it succeeds at a DC 21 reflex save.

The lodestone can't Reverse Polarity again for .

This rotating sphere of dark, shiny metal floats about 5 feet off the ground, constantly surrounded by a whirling frenzy of smaller metallic objects caught up in its powerful magnetic field.