Living Tar
Level 7Attacks
Abilities
A living tar can feel nearby motion through vibration and air movement.
A weapon that hits the living tar is stuck to the ooze. Removing it requires a successful DC 23 athletics check to Break Open. The living tar can have any number of objects or creatures stuck to it at a time.
It can release a stuck object with an Interact action, and the adhesive dissolves 1 minute after the ooze dies, releasing all stuck objects and creatures.
(1d8+7)[bludgeoning,1d6 acid], DC 26 fortitude
DC 22 reflex, (4d6)[acid] damage, , Rupture 15
Most often found belowground, these oozes scour caves for objects to dissolve with their corrosive secretions. These sticky masses are often filled with bones, fossils, and discarded weaponry from adventurers.
Slimes, molds, and other oozes can be found in dank dungeons and shadowed forests. While not necessarily evil, some grow to enormous sizes and have insatiable appetites.