Living Waterfall

Level 5
Creature· aquaticLargeRemaster
AC
20
HP
90
Speed
20 ft.
Perception
+10
Fort
+14
Ref
+12
Will
+10
Immunities bleed, paralyzed, poison, sleep
Resistances fire 5
Languages thalassic
Senses darkvision
Skills athletics +13, stealth +12
Other Speeds swim 60 ft.
Recall Knowledge DC 20 (nature)

Attacks

Melee Wave +15 (reach 10 ft.), Damage 2d8+7 bludgeoning

Abilities

Waterboundinteraction

When not touching water, the living waterfall is Slowed 1 and can't use reactions.

Vortex

30 feet.

Water in the area that is in the same body of water as the living waterfall is difficult terrain for Swimming creatures that don't have the water trait.

Drench

The elemental puts out all fires in a 5-foot area.

It extinguishes all non-magical fires automatically and attempts to counteract magical fires ( counteract modifier).

Push or Pull 5 feet

The living waterfall can choose whether to push or pull the creature on a successful hit.


Push 1


Pull 1

Living waterfalls are humanoid-shaped columns of churning water. They see the water as their natural domain and even aquatic animals as interlopers. When summoned, they are surly, but will grudgingly guard all forms of aquatic sites.


Water elementals can be very destructive, but often not intentionally so; just as water can bring life to mortals in need, its waves can pound shores and rains can flood cities. Water elementals are similarly difficult to predict.