Living Whirlwind

Level 5
Creature· airMediumRemaster
AC
24
HP
50
Speed
0 ft.
Perception
+10
Fort
+9
Ref
+16
Will
+10
Immunities bleed, paralyzed, poison, sleep
Languages sussuran
Senses darkvision
Skills acrobatics +16, stealth +14
Other Speeds fly 50 ft.
Recall Knowledge DC 20 (nature)

Attacks

Melee Gust +14 (finesse, reach 10 ft.), Damage 2d6+7 bludgeoning

Abilities

Disperse

Trigger The living whirlwind takes damage from a hostile action;


Effect The living whirlwind disperses. Until the end of the current turn, it can't be attacked or targeted, doesn't take up space, and its high winds aura is suppressed.

At the end of the turn, the living whirlwind reforms in any unoccupied space within 25 feet of where it dispersed, and its high winds are restored.

High Winds

20 feet.

Air within the emanation is difficult terrain for Flying creatures that don't have the air trait.

Swiftness

The living whirlwind's movement doesn't trigger reactions.

Forceful Winds◆◆

The living whirlwind creates a 60-foot area of violent wind. Creatures in the area must succeed at a DC 25 fortitude save or be pushed back 10 feet and knocked Prone.

A living whirlwind resembles a dust devil with a vague mouth and eyes formed among the dust and debris swirling within it.


Hailing from the Plane of Air, these beings appear in a variety of sizes and shapes. They're noted for being elusive, swift, and often difficult to detect due to being composed primarily of air.