Living Wildfire

Level 5
Creature· elementalMediumRemaster
AC
22
HP
80
Speed
50 ft.
Perception
+10
Fort
+11
Ref
+15
Will
+10
Immunities bleed, fire, paralyzed, poison, sleep
Weaknesses cold 5, water 5
Languages pyric
Senses darkvision
Skills acrobatics +13
Recall Knowledge DC 20 (nature)

Attacks

Melee Tendril +15 (agile, finesse, reach 10 ft.), Damage 2d6+6 fire plus 2d4 fire
Melee Fire Mote +15, Damage 2d6+3 fire

Abilities

Smoke Visioninteraction

The living wildfire ignores the Concealed condition from smoke.

Explosion

When the living wildfire dies, it explodes, dealing 3d6 fire damage to each creature in a 10-foot area (DC 19 reflex save).

Spreading Flames

Requirements The living wildfire's last action was a Strike that dealt fire damage


Effect The fire flares, dealing 3d6 fire damage to each creature adjacent to that target with a DC 19 reflex save.

Living wildfires appear as humanoids made of living fire, burning everything they come across for the pure joy of it. Summoners take advantage of this joy and the elementals' explosive ends to spread destruction.


Fire elementals are destructive manifestations of the scorching Plane of Fire. Although most fire elementals revel in the chance to experience new kinds of fires away from their home plane, even the most considerate fire elemental can be a danger to humanoids and their property.