Local Herbalist
Level 1Attacks
Abilities
For encounters involving collecting herbs or making medicine from them, the local herbalist is a 3rd-level challenge.
The herbalist can use Nature instead of Medicine to Treat Wounds or Administer First Aid, and gains a +3 circumstance bonus to the check if they're in the wilderness with access to fresh herbal ingredients.
Frequency once per 10 minutes
Trigger An ally close enough for the herbalist to reach with a Stride is reduced to 0 Hit Points
Effect The herbalist Strides until adjacent to the ally and Administers First Aid to that ally.
Frequency once per day
Effect The local herbalist quickly mixes together a potent healing salve with the most precious ingredients from their medicine bag. They create a temporary lesser elixir of life. This elixir remains potent for 1 round before becoming sour and useless.
Local herbalists use their understanding of the natural world to heal and restore balance. Most join a secret lodge that teaches these ancient arts.
The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.