Locust Knight
Level 4Creature· fleshwarpRareMediumLegacy
AC
21
HP
60
Speed
25 ft.
Perception
+9
Fort
+14
Ref
+8
Will
+12
Languages chthonian, common
Senses low-light-vision
Skills athletics +12, intimidation +10, deception +8, religion +7
Recall Knowledge DC 24 (society)
Attacks
Melee Chitin Dagger +13 (agile, finesse, versatile-s), Damage 1d4+5 piercing
Melee Chitin Dagger +13 (agile, thrown 10 ft., versatile-s), Damage 1d4+5 piercing
Melee Rotcarver Scythe +14 (deadly-d10, magical, trip), Damage 2d6+5 slashing
Abilities
Unnatural Armorinteraction
The locust knight's exoskeleton functions as heavy armor but has no speed penalty.
Cutting Plague◆◆
The carved maggots in the blade of the rotcarver scythe shoot out in a 30-foot area, transforming into a swarm of locusts. Creatures in the area take 5d6 piercing damage as they're cut by the locusts' spurs (DC 21 reflex save). The locust knight can't use this ability again for .
Lunge◆
The locust knight makes a Strike with their rotcarver scythe, increasing their reach by 5 feet for that Strike. They can choose to Trip their opponent instead of making a Strike.