Lomok
Level 11Attacks
Abilities
15 feet. Whenever Lomok becomes Frightened, reduce the condition value by 1 (minimum 0). At the end of his turn, when he would reduce his frightened condition value by 1, also reduce the value by 1 for all allies in his aura.
When Lomok rolls a success on a Will save, he gets a critical success instead.
Trigger An enemy damages one of Lomok's allies, and both combatants are within 15 feet of him
Effect Lomok shields his ally and calls for retribution upon the attacker. The ally reduces the triggering damage by 13. Lomok and any allies within reach of the triggering enemy can make melee Strikes against it.
Trigger While you have your shield raised, you would take damage from a physical attack
You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Trigger An ally within 30 feet reduces a creature to 0 HP
Effect Lomok Steps, Strides, or Strikes.
Lomok's melee Strikes deal an additional 1d10 persistent fire damage. If he critically hits a creature with a melee Strike, the creature is Off-Guard for as long as it takes persistent fire damage.